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Strategic Games (Fall 2004) |
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Course code : | ESTRAT-U01 | ||
ECTS Credits : | 7,5 | Status : | Optional |
Placement : | 5-7 semester | Hours per week : | 4 |
Length : | 1 semester | Teaching Language : | Danish if no English students are present |
Principal Content : | Introduction to artificial intelligence. How to program a chess-computer. Implement rules and strategy.Design and implement a strategic computer game of your own choice.Other areas of artificial intelligence: Neural networks and Machine learning. | ||
Teaching method : | First part of the course will be theory and programming exercises. The rest of the course is a team assignment. Here you will implement a game of you own choice. Until now students have chosen: Chess, Checkers, Reversi, Backgammon and 3D-tic-tac-toe.Finally we have a tournament, if possible. | ||
Required prequisites : | Documented knowledge corresponding to OOP2 | ||
Responsible teacher : | Bjørn Klint Christensen
, bjchr@dtu.dk |