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Strategic Games (Fall 2004)

Course code : ESTRAT-U01
ECTS Credits : 7,5 Status : Optional
Placement : 5-7 semester Hours per week : 4
Length : 1 semester Teaching Language : Danish if no English students are present

Principal Content : Introduction to artificial intelligence. How to program a chess-computer. Implement rules and strategy.Design and implement a strategic computer game of your own choice.Other areas of artificial intelligence: Neural networks and Machine learning.
Teaching method : First part of the course will be theory and programming exercises. The rest of the course is a team assignment. Here you will implement a game of you own choice. Until now students have chosen: Chess, Checkers, Reversi, Backgammon and 3D-tic-tac-toe.Finally we have a tournament, if possible.
Required prequisites : Documented knowledge corresponding to OOP2
Responsible teacher : Bjørn Klint Christensen , bjchr@dtu.dk