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GamePhysics (Efterår 2011)

Kursuskode : IGAME2-U1
ECTS Point : 5 Status : Obligatorisk
Revideret : 05/10 2009 Oprettet : 02/02 2009
Placering : 2. semester Timer pr. uge : 4
Længde : 1 semester Undervisningssprog : Engelsk hvis der er engelsksprogede tilstede

Målsætning : The objectives of GamePhysics are:
To give students understanding and experience in building mathematical models as a basis for implementing simulations of physics systems in a graphical computer environment.

Hovedindhold : Geometric objects: point, line, circle, ellipsis etc.
Vector and matrix algebra.
Coordinate systems and coordinate system transformations.
Transformations in 2D and 3D: Translation, rotation, reflection, scaling etc.
Animation and modeling time.
Modeling physical systems: Newton’s laws, forces, gravity, collision detection, collision handling.
All of the above is modeled and implemented in a programming environment.


Undervisningsform : Combination of sessions with lectures and students solving problems.
Students will use a programming environment such as NetBeans and a math-package such as Matlab.

Krævede forudsætninger : Documented knowledge corresponding to Mathematics 1 and Programming 1.

Anbefalede forudsætninger : -
Relationer : -
Prøveform : Mundtlig evaluering på grundlag af kursusopgaver
Censur : Ekstern
Bedømmelse : 7-trinsskala
Bemærkninger : 7 step scale

3 steps of this marking scale are described as follows:

12 is given for the excellent presentation, which completely fulfills the course
goals, with no or very few errors of marginal importance.

7 is given for the average presentation, which fulfills the course goals, with some
errors in the presentation.

02 is given for the minimum acceptable presentation, which fulfills the course goals.

Undervisningsmateriale : Glyn James: “Modern Engineering Mathematics”, Prentice Hall
and supplementary material.

Ansvarlig underviser : Bjørn Klint Christensen , bjchr@dtu.dk