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| GamePhysics (Efterår 2012) | |||
| Kursuskode : | IGAME2-U1 | ||
| ECTS Point : | 5 | Status : | Obligatorisk | 
| Placering : | 2. semester | Timer pr. uge : | 4 | 
| Længde : | 1 semester | Undervisningssprog : | Engelsk hvis der er engelsksprogede tilstede | 
| Hovedindhold : | Geometric objects: point, line, circle, ellipsis etc. Vector and matrix algebra. Coordinate systems and coordinate system transformations. Transformations in 2D and 3D: Translation, rotation, reflection, scaling etc. Animation and modeling time. Modeling physical systems: Newton’s laws, forces, gravity, collision detection, collision handling. All of the above is modeled and implemented in a programming environment. | ||
| Undervisningsform : | Combination of sessions with lectures and students solving problems. Students will use a programming environment such as NetBeans and a math-package such as Matlab. | ||
| Krævede forudsætninger : | Documented knowledge corresponding to Mathematics 1 and Programming 1. | ||
| Ansvarlig underviser : | Bjørn Klint Christensen
              , bjchr@dtu.dk | ||