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Game Theory (Spring 2012)

Course code : X-GMT-U1
ECTS Credits : 7,5 Status : Optional
Revised : 23/04 2012 Written : 23/04 2012
Placement : Tilvalgssemester - 5. eller 6. sem. Hours per week : 25
Length : 1 semester Teaching Language : English

Objective : To provide students with theoretical knowledge of game theory and practical implementation of the theory as a mobile solution on Windows Mobile 7

Learning objectives:
A student who has fully met the objectives of the course will be able to:
• Explain the most important game theory models
• Understand practical use of game theory
• Argue for the choice of game theory model
• Understand basic C# .NET programming
• Explain the programming model in Windows Mobile 7
• Implement the choice of game theory model as a Windows Mobile 7 application
Principal Content : • Game theory models
• Practical examples on game theory
• Introduction to C# .NET programming
• Introduction to Windows Mobile 7 programming model
• Practical implementation of applications on Windows Mobile 7
Teaching method : • Class lessons / Exercises
Required prequisites : -
Recommended prerequisites : • Knowledge of Object Oriented Programming in Java, C++ or C#.NET. An understanding of probabilistic procedures and outcomes involving rolling a die and tossing a coin.
Relations : -
Type of examination : Oral examination
External examiner : Internal
Marking : 7 step scale
Remarks : -
Teaching material : ”Game Theory At Work”, James Miller, McGraw-Hill 2003, USA, ISBN: 0-07-140020-6
Lecture notes on C# .NET and Windows Mobile 7 programming
Responsible teacher : Henrik Tange , htan@dtu.dk