Dansk - English
Short version - Full version
Game Theory (Spring 2012) |
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| Course code : | X-GMT-U1 | ||
| ECTS Credits : | 7,5 | Status : | Optional |
| Revised : | 23/04 2012 | Written : | 23/04 2012 |
| Placement : | Tilvalgssemester - 5. eller 6. sem. | Hours per week : | 25 |
| Length : | 1 semester | Teaching Language : | English |
| Objective : | To provide students with theoretical knowledge of game theory and practical implementation of the theory as a mobile solution on Windows Mobile 7 Learning objectives: A student who has fully met the objectives of the course will be able to: • Explain the most important game theory models • Understand practical use of game theory • Argue for the choice of game theory model • Understand basic C# .NET programming • Explain the programming model in Windows Mobile 7 • Implement the choice of game theory model as a Windows Mobile 7 application |
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| Principal Content : | • Game theory models • Practical examples on game theory • Introduction to C# .NET programming • Introduction to Windows Mobile 7 programming model • Practical implementation of applications on Windows Mobile 7 |
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| Teaching method : | • Class lessons / Exercises | ||
| Required prequisites : | - | ||
| Recommended prerequisites : | • Knowledge of Object Oriented Programming in Java, C++ or C#.NET. An understanding of probabilistic procedures and outcomes involving rolling a die and tossing a coin. | ||
| Relations : | - | ||
| Type of examination : | Oral examination | ||
| External examiner : | Internal | ||
| Marking : | 7 step scale | ||
| Remarks : | - | ||
| Teaching material : | ”Game Theory At Work”, James Miller, McGraw-Hill 2003, USA, ISBN: 0-07-140020-6 Lecture notes on C# .NET and Windows Mobile 7 programming |
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| Responsible teacher : | Henrik Tange
, htan@dtu.dk |
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