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Game Physics (Efterår 2012)

Kursuskode : IGAME-U1
ECTS Point : 7,5 Status : Tilvalg
Revideret : 13/07 2011 Oprettet : 13/07 2011
Placering : 5. - 7. semester Timer pr. uge : 4
Længde : 1 semester Undervisningssprog : Engelsk hvis der er engelsksprogede tilstede

Målsætning : The objectives of GamePhysics are:
To give students understanding and experience in building mathematical models as a basis for implementing simulations of physics systems in a graphical computer environment.
Hovedindhold : Geometric objects: point, line, circle, ellipsis etc.
Vector and matrix algebra.
Coordinate systems and coordinate system transformations.
Transformations in 2D and 3D: Translation, rotation, reflection, scaling etc.
Animation and modeling time.
Modeling physical systems: Newton’s laws, forces, gravity, collision detection, collision handling.
All of the above is modeled and implemented in a programming environment.

Undervisningsform : Combination of sessions with lectures and students solving problems.
Students will use a programming environment such as NetBeans.
Krævede forudsætninger : Documented knowledge corresponding to Mathematics 1 and Programming 1.
Anbefalede forudsætninger : -
Relationer : -
Prøveform : Se under bemærkninger
Censur : Ekstern
Bedømmelse : 7-trinsskala
Bemærkninger : Oral examination based on exercises given during the course.

7 step scale

3 steps of this marking scale are described as follows:

12 is given for the excellent presentation, which completely fulfills the course
goals, with no or very few errors of marginal importance.

7 is given for the average presentation, which fulfills the course goals, with some
errors in the presentation.

02 is given for the minimum acceptable presentation, which fulfills the course goals.


Undervisningsmateriale : Glyn James: “Modern Engineering Mathematics”, Prentice Hall
and supplementary material.
Ansvarlig underviser : Bjørn Klint Christensen , bjchr@dtu.dk