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Game Physics (Fall 2012)

Course code : IGAME-U1
ECTS Credits : 7,5 Status : Optional
Revised : 13/07 2011 Written : 13/07 2011
Placement : 5. - 7. semester Hours per week : 4
Length : 1 semester Teaching Language : English if English students are present

Objective : The objectives of GamePhysics are:
To give students understanding and experience in building mathematical models as a basis for implementing simulations of physics systems in a graphical computer environment.
Principal Content : Geometric objects: point, line, circle, ellipsis etc.
Vector and matrix algebra.
Coordinate systems and coordinate system transformations.
Transformations in 2D and 3D: Translation, rotation, reflection, scaling etc.
Animation and modeling time.
Modeling physical systems: Newton’s laws, forces, gravity, collision detection, collision handling.
All of the above is modeled and implemented in a programming environment.
Teaching method : Combination of sessions with lectures and students solving problems.
Students will use a programming environment such as NetBeans.
Required prequisites : Documented knowledge corresponding to Mathematics 1 and Programming 1.
Recommended prerequisites : -
Relations : -
Type of examination : Look under remarks
External examiner : External
Marking : 7 step scale
Remarks : Oral examination based on exercises given during the course.

7 step scale

3 steps of this marking scale are described as follows:

12 is given for the excellent presentation, which completely fulfills the course
goals, with no or very few errors of marginal importance.

7 is given for the average presentation, which fulfills the course goals, with some
errors in the presentation.

02 is given for the minimum acceptable presentation, which fulfills the course goals.
Teaching material : Glyn James: “Modern Engineering Mathematics”, Prentice Hall
and supplementary material.
Responsible teacher : Bjørn Klint Christensen , bjchr@dtu.dk