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GamePhysics (Spring 2013) |
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Course code : | IGAME2-U1 | ||
ECTS Credits : | 5 | Status : | Compulsory |
Placement : | 2. semester | Hours per week : | 4 |
Length : | 1 semester | Teaching Language : | English if English students are present |
Principal Content : | Geometric objects: point, line, circle, ellipsis etc. Vector and matrix algebra. Coordinate systems and coordinate system transformations. Transformations in 2D and 3D: Translation, rotation, reflection, scaling etc. Animation and modeling time. Modeling physical systems: Newton’s laws, forces, gravity, collision detection, collision handling. All of the above is modeled and implemented in a programming environment. |
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Teaching method : | Combination of sessions with lectures and students solving problems. Students will use a programming environment such as NetBeans and a math-package such as Matlab. |
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Required prequisites : | Documented knowledge corresponding to Mathematics 1 and Programming 1. |
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Responsible teacher : | Bjørn Klint Christensen
, bjchr@dtu.dk |