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GamePhysics (Spring 2013)

Course code : IGAME2-U1
ECTS Credits : 5 Status : Compulsory
Placement : 2. semester Hours per week : 4
Length : 1 semester Teaching Language : English if English students are present

Principal Content : Geometric objects: point, line, circle, ellipsis etc.
Vector and matrix algebra.
Coordinate systems and coordinate system transformations.
Transformations in 2D and 3D: Translation, rotation, reflection, scaling etc.
Animation and modeling time.
Modeling physical systems: Newton’s laws, forces, gravity, collision detection, collision handling.
All of the above is modeled and implemented in a programming environment.


Teaching method : Combination of sessions with lectures and students solving problems.
Students will use a programming environment such as NetBeans and a math-package such as Matlab.

Required prequisites : Documented knowledge corresponding to Mathematics 1 and Programming 1.

Responsible teacher : Bjørn Klint Christensen , bjchr@dtu.dk